Gametime Launches Fan Social Network Built On Its Mobile Ticketing App


There are few things that can frustrate a sports fan more than the inability to score tickets to an athletic event. To remedy that, in recent years several companies — such as StubHub and SeatGeek– have gone mobile in creating streamlined applications that exponentially ease the process of securing tickets to sports games, even after all tickets have “sold out.” But Gametime, a San Francisco-based company started in 2013, has surged forward as the “leader in on-demand mobile ticketing,” and a new development on Gametime’s part will hope to separate it from the competition.

Once a somewhat elementary service that simply provided users with a resource to get tickets up until, well, gametime, Gametime has evolved into an outstanding application that services over 2 million people. And now, with Gametime Connect, users of the app will be able to take advantage of what is, for all intents and purposes, a social network for buying and selling tickets. In networking fashion, Gametime’s new Connect feature will not only give fans the opportunity to easily send and/or receive tickets from their close friends, but will also allow fans to purchase tickets right by where their friends are already planning on sitting.

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Gametime Connect is arguably the most significant advancement in the mobile ticketing industry since the advent of mobile ticketing itself. Once fans were given the power to quickly and easily purchase tickets from their mobile devices, the only real problem that reared its head was the near-impossibility of those fans being able to get seats with their friends. But Gametime Connect adeptly solves this problem by linking together Gametime users who do want to sit by each other, and then capturing tickets for them that are not just in the same vicinity, but right next to each other. And none of this is to mention the ease with which Gametime users can now exchange tickets with other users, who they are connected to via Gametime Connect.

Just last month, Gametime inaugurated its “Snap and Sell” component, which “allows users to sell traditional printed tickets through their mobile devices” rather than forcing sellers to jump through hoops and type copious amounts of information to put their unwanted tickets on the market. With both Snap and Sell last month and Connect this month, Gametime is continually asserting itself as the dominant force in the perpetually growing mobile ticketing market.