Animated basketball players, the kind you see when playing games such as NBA 2K, are currently teaching themselves how to dribble thanks to research work at Carnegie Mellon University. With...
Japanese technology company BONX has entered the U.S. and Canadian markets with a product that targets outdoor athletes and adventurers who want to communicate with a group from anywhere in the world. The BONX Grip is a hands-free Bluetooth earpiece that enables cellular network-based group communication with unlimited range for up to 10 users. That […]
Pascal Poupart, a professor at the David R. Cheriton School of Computer Science at the University of Waterloo in Canada has spent the last year working alongside HockeyTech, a data provider, to automate recognition of events during a hockey game using machine learning techniques. It takes substantial effort to accurately track puck possession, time on ice […]
The best offense has always been a good defense. Until now. Thanks to a team of researchers at Disney Research, California Institute of Technology and STATS, we may soon find ourselves saying something more along the lines of, “The best offense is a defense informed by advanced machine learning technologies.” In a paper titled, “Data […]
The following interview is part of our ongoing Expert Series that asks C-level professionals, team presidents, league executives, athletic directors and other sports influencers about their latest thoughts and insights on new technologies impacting the sports industry. Name: Jody Mulkey Company: Ticketmaster Position: Chief Technology Officer Jody Mulkey is the Chief Technology Officer at Ticketmaster. An accomplished technologist and […]