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Sports Technology Has A Problem: End User Programming

Brad Stenger, is a researcher and journalist, currently at Georgia Tech Wearable Computing Center and NYU Center for Data Science. His articles have appeared MIT Technology Review, Wired.com, Ars Technica and TIME. Twitter: @bradstenger. An athlete performance coach for a professional team showed me her in-season workflow. This was in August 2016, after the season. […]

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What’s Hot In Sports Technology For 2017?

Last week, more than 80 industry executives weighed in on the upcoming trends to watch in 2017 along with various predictions for what could be expected in the next calendar year. Responses were limited to 75 words or fewer and included sports industry professionals across the worlds of technology, virtual reality, social media, sports science, eSports […]

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#SportTechieTrends: 80+ Industry Experts Share The Top Sports Technology Trends And Innovations To Watch In 2017

With 2016 coming to an end, SportTechie compiled insights from over 80 sports technology industry experts to look ahead to what technological innovations will continue to evolve the sports industry in the coming year. The experts who weighed in include leaders from eSports, virtual reality and player-tracking companies, as well as experts in social media, mobile, wearables and professional sports. […]

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