The NCAA Division I Men’s Basketball Championship has named Teamworks, a communications and collaboration provider for athletic organizations, as its Collaboration Software Provider for this year’s tournament. Tournament staff, the 68 participating teams, and all representatives and game officials will use Teamworks’ services this year to streamline their communications. Ron English, the director of NCAA […]
What kind of 18 year old in 2015 wouldn’t want to try out virtual reality? The appeal is undeniable—and the University of Nevada, Las Vegas, is trying to exploit it as a recruiting tool. The UNLV recruiting team partnered with EON Sports VR and YouVisit VR to create a virtual reality tour of the school, […]
Kansas University has announced the launch of a new mobile app, Jayhawk Fuel, designed for use by student-athletes as a guide to make better choices when eating food. Jayhawk Fuel was created and launched by the Kansas Athletics Department using the MobileSmith app development platform. The release of the app, which is available on both […]
“If no one is watching, what’s the point to having the rights?” That statement underscores an overarching problem faced by college sports entities (just about all sports, frankly) and its streaming rights. Wayne Sieve, Co-Founder and Chief Executive Officer of EverSport, made that remark to SportTechie, in light of the current state of these media […]
In the ever crowded music streaming space, these services must find ways to cement their respective differentiation cases to consumers–if they’re to gain meaningful traction that’ll lead to monetization. One often-overlooked company in this sector, Samsung Milk Music, thinks tapping into sports will make its product stand out. Since the start of this college football […]