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The 5 Most Important Ways Technology Forever Changed Sports in 2014

2014 was a landmark year for technology in sports. The Super Bowl reached its largest digital audience ever. The Sochi Winter Olympics displayed innovative new technology at every hairpin, half-melted turn. And the FIFA World Cup set a precedent for the global sport of soccer by putting technology at the forefront of the game on […]

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The Most Important Sports Technology Development from 2014

As massive as the 2014 FIFA World Cup was, 2014’s largest sports event also played host to the year’s most exciting technological introduction. And for once, soccer’s most important technological advancement had nothing to do with how to lighten a boot, how to magically spray down an injury, or how to more effectively sell beer, gambling, […]

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San Jose Sharks Add 4D Technology to Broadcasts

According to the recently conducted Harris Poll, the most popular sports in America are the NFL, MLB, college football, auto racing, NBA, NHL, and college basketball–in that order. Of the aforementioned sports, the NHL probably has the most difficult struggle in generating national popularity. Several explanations exist for this phenomenon. First and foremost, hockey is […]

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Fitnet Is Disrupting the Home Fitness Industry with New App

Fitness trainers that are passionate about helping others with their fitness goals now have a new medium to do so in the form of Fitnet, the first-ever trainer-only application that allows certified fitness professionals to quickly and easily upload custom five minute workout videos. What is unique about Fitnet is that it does not focus […]

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runScribe Advances Track and Field Training and Fan Engagement

Image via runScribe Kickstarter page. As sports wearables become standard training equipment, user experience and the usefulness of data are quickly becoming the most important design and adoption factors. runScribe is a new running wearable that provides an optimal UX: barely noticeable when being used, and providing relevant and actionable data to users of all […]

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